Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 109 to 148 of 168 · Next page · Previous page · First page · Last page
(+3)

Hey there! I streamed this game the other day. I loved it! It's simple but still really engaging and challenging. I'm really interested to see what the full release is going to look like.

If you want to watch my playthrough: https://www.youtube.com/watch?v=982olUo1cNM 

Cool, I wil check it out, thanks for letting us know.

(+2)

Very very cute game. Can't wait for more!

Awesome, thanks!

(+2)

I adore this game, really simple and fun. I would enjoy an infinite mode where I could just have fun building a world. As I understand how it works more I'm sure I'll be able to get bigger worlds though.

Hi! A free-play mode will very likely be included in a future version!

(1 edit) (+2)

I feel like there are the bones of a really fun game here. I’m wondering if you’re planning on adding more variety to tile features or goals, though? While I have fun in the initial phases where there’s some risk of losing if you don’t play you’re tiles well, once I reach the mid-game, losing starts to feel practically impossible once you learn a few key strategies. I don’t want to sacrifice the laid-back feel of the game, but you end up employing the same 2 or 3 strategies for tile placement indefinitely once you have your big forest and field established, which has tended to cause me to simply quit games rather than try to actually finish them.

Hey, this is a very good point and something we are addressing already. We may have found a solution but there's still some more testing to be done. Cheers!

(+1)(-1)

MacOS 10.15.5, 2017 MacBook Pro. Still not working... So sad! I really want to play this game! ):

(+2)

You are not alone, I'm also on MacOS 10.15.4: Catalina it's a really bad problem for us... :'(

(1 edit)

Hey, have a look at tgizbert comment, it works if you unzip it with keka! I just tried and it works, have fun!

Hey we are sorry that you are having troubles, we are trying to find solutions but it is a bit difficult as none of us own a mac. Can you tell me what sort of hardware you are using? like what graphics card is in your macbook for example? Thanks!

(+1)

This was a problem for me originally but I managed to get around it by using a different program to unzip the file (Keka instead of the default Archive Utility). I'm so glad I did because it's such a nice relaxing game.

Oh, thanks for letting us know! so it is maybe the unpacker... interesting

(+1)

MacOS 10.14.6, 2014 MacBook. Works perfectly. Very cute and fun game you have here, can't wait to see what comes of it!

Thanks for letting us know!

(+3)

This is a lovely little game, I'm really enjoying it! 

Now if only those train tracks had little steam trains running along for that extra atmosphere ;)

Trains are coming. ;)

Nice, glad to hear it!

(+2)

This is my favorite game from the bundle so far. Very excited to see where you guys take this.

Wow, thank you!

(+1)

really liking what i've seen and i'll be excited to see how the game develops :D

(+1)

Not a game for the moment, but chilling and beautiful.

Hey, thanks, working on it ;)

(+2)

This is a lovely game. As soon as I understood the specific requests that the game makes, I started having a lot of fun. I'd like to suggest the addition of goals or achievement-like things for future versions of the game, like requesting the player to build a village without fields with a given number of houses, or asking to build a rail with X straight pieces directly connected, for example. It could be a hard mode, for example.

There's also something else I'd like to suggest for future versions: having the game export a satellite view of the map at the end, showing the player what he accomplished and being able to save that in JPEG or PNG, for example.

Anyway, I love this game. You guys did a great job!

(+1)

Hey, thanks for the kind words and the suggestions! A photo mode sounds awesome, and we are currently iterating on the quests and goals, so very good points to think about. Cheers!

(+1)

A very nice game. I wish I could rotate the cards.

But I have a feeling that if you complete quests in advance, they won't show up later and you won't get any reward.
It's also a little hard to figure out when either the number of cards or the number of elements on the cards of a group are counted - at least the first time.

I think it would be nice, if you would have the possibility to continue building during the "Game Over" without the score counting or simply a freeplay mode in which you can skip or move tasks. ;)

(+2)

It appears that the card rotation being locked in is part of the puzzle of the game. It'd probably break it in some fashion if you were able to rotate the tiles. I noticed that when you rotate the board, the tiles also rotate, in the stack to the right. I'm assuming this locking-in is intentional.

Yes exactly we locked it in because there was not much time in the ludum dare 46 game jam, but are re-evaluating this at the moment ;)

(+3)

I literally love this game.
I have placed 1121 tiles this round.
Will there ever be a main goal, or will it be opend end?
(playing on win)

Hey OF5, thank you so much for playing and letting us know. Yes there will likely be long-term goals and also a free mode. Cheers!

(+2)

Fun game, although I agree with the suggestion to add a "rotate tile" option. (Or would that make some of the goals too easy?) I always love to see games that run natively on Linux (Mint 19.3 on a custom System76 box) and encountered no issues at all with this one.

(+1)

Unless they've changed it at some point, tiles where rotating is relevant, which is just rail tiles, already auto-rotate every time you select/reselect a tile space. So if you have a rail tile with 3 connections and you want it in a Y shape, all you have to do is repeatedly mouse over the tile you want to place it in until it shows the shape you want. 

(+1)

I actually realized on subsequent game play that rotating tiles isn't a factor. (I had taken the contiguous requirement as being of the images on the tiles rather than the tiles themselves.) I knew the rail tiles rotated automatically, although having some degree of control of them would be nice.

(+1)

Yeah, it's not immediately obvious, but the overlays made me realize that visual adjacency of stuff like fields didn't matter as long as the tiles themselves were adjacent. 

I'm sure a manual rotation feature is in the works, it would definitely be a great addition.

Very likely, yes ;)

Yes you got it. Also we are working on giving players more control over this. Cheers!

Thanks for letting us know that it runs on your system!

(1 edit)

Enjoying the game, like the simplicty of placing tiles. One thing that I would looove though would be a rotate tile button so I can point my fields towards adjacent fields and my forests towards adjact forest. Just a touch that I think would give a little more aesthetic control of how your village ends up. It seems the rails have different orientations but it's tricky to place the one you want.

Hi Amoveo, that is a good point and we are indeed evaluating many improvements we would like to make to the game at the moment. We too feel that more control over these things is necessary, so stay tuned ;)

The game area keeps running off the lower right of the screen no matter what i do. i have no game controllers plugged in to be causing any issues. and it always goes in that same direction even after i rotate the scene. :(

Hi, sorry to hear that you are having technical issues! What OS are you using? And do you have any other USB devices plugged in?

no other controllers, or anything that can make the camera do that

I see, well that is very difficult to diagnose from afar, what Operating system are you using, and what drivers do you have installed? are you playing on a laptop?

on a PC, windows 10. what type of drivers specifically? there are alot installed XD. i can say this is the only game i have that this is happening on :)

(+1)

This is pretty enjoyable! It's challenging yet basic enough to play while listening to music, as was suggested.

Not sure if I really want the game to have sound or music of it's own. Maybe as an option? It felt kind of off for the game to be silent. I don't know. But good game! 

Very cool, thanks! The full game will very likely have have sound and music, an option would be very cool too ;)

(+2)

Yeah, I get the no music thing but sound would be great! At least like tile placement / "todo" achieved

This game is great even without the sound though and is holding my interest - nice job!

Thank you! :)

(+2)

Thanks for the linux build. Works great on my box. Mint, nvidia gt 730, elderly xeon

Awesome! Happy to hear it, thanks! Also cool to know that it runs well on your specs. Cheers!

What I cannot figure out is why sometimes and only sometimes do the tiles change while they're in my hand?  It seems bizarre and unpredictable

Thanks for your feedback! The idea was to show the possible combinations these tiles can adapt to. This is something we are iterating on in the moment, and it is very likely to change as it can confuse players. Let us know if ther is anything else that you find confusing.

(+1)

Neither the latest or previous 04/24 release work on my Mac (10.15.5) - trying to open just gives a system error of "The application '2020_04_24_Dorfromantik_Mac.app" can't be opened."

Hi sparkertime, sorry too hear you have trouble with the version. We currently only have access to one Mac Book Pro with MacOS 10.15.4 to test Dorfromantik, it works fine there. Hopefully we can figure out what causes the issues on Mac!

Did you try opening it from the ITCH app? I know sometimes I have to do that.

(+2)

Ah, never knew about the app before but that works. It's just the direct download which is busted for some reason

Awesome! I try it and it works, nice!

(+1)

I think this is a problem with how the default Archive Utility unzips the folder on a Mac. I originally had the same problem, but after I used a different one (Keka) and it worked fine. 

On my Macbook (10.13.6) it does start but i get a weird while bloom/ screen and cant see anything. I really would love to tryout this game!

I had trouble in the past with windows versions i made on mac that did not work..


A little more touch friendly would be nice. It is difficult to exactly place tiles as they immediately stick.

Hi thinkberg, we definetely want to add touch controls at a later point during our development, the current version isn't optimized for touch unfortunately. 

(+2)

Awesome, its already great fun to play. The nice little intermission in between video calls :-)

(+2)

Hi,

I just update with the last release and I have the same white screen. The game don't work.

I'm on Macosx 10.13.6

Can you help me?

Hi Josep,

Unfortunately we still haven't quite figured out what causes the issues on Mac so far, there seems to be a few people with the same troubles.

It worked for us on a Mac Book Pro 2015 with MacOS 10.15.4. 

Hi,

I read about some user with Windows have the same trouble, maybe if you put a log to send to you could help to identify the issue.

Hi Timo,

Can you send me the last version for Mac? 

(+3)

really fun and chill game, really really pleased that this was the first game i tried from the BLM bundle! killed hours on this already. would love it if there was a "save/suspend" option because i'm 400 tiles in and can't play anymore but would have loved to be able to come back to it at a later point. would also love it if i could change some options to open it as a windowed application instead of automatically windowless/fullscreen!

hey thank you for your kind feedback, awesome that you had such a good time with Dorfromantik! We uploaded a new build yesterday which has a replay button. A save functionality is something we are definitely planning to bring to the game, thank you!

(+4)

this is so relaxing and awesome ^^

(1 edit) (+7)

I really like this game, it's very pretty, and fun! it could use a quit or restart button, but that's not a big deal.


cool stuff I'd love: seeing trains running between towns, maybe like a train station tile. then you could have like connect two towns with a station x tiles away, or make a track that's this long. Maybe as towns get bigger and stuff, the houses could change to be made of stone or something. There's a lot of cool polish opportunities

(+2)

oh! Another cool thing would be like a gif creator. I know Mini Metro and a few other games have one, so like you could watch as the world expanded.

(+2)

Oh thank you! We uploaded a new build yesterday which now has a quit and a replay button ;) oh and there will  definitely be more things in the release version, for example trains!

(+4)

Very chill, simple, really like it !

(+4)

Nery neat and relaxing prototype :D

(+4)

cute and relaxing, i love it!

(+4)

Running on WIN64.

I totally love this type of games and the controls feels intuitive and nice. You should try to implement a menu or at least a "reset" button, since I manage to use all my tiles (it gave me 35 tiles ) and then nothing happened, I tried to play around and finally ended up closing it to see if it will start over but then it just started crashing upon opening the game.

It has a lot of potential! I can't wait to see how much y'all improve it! Keep going on <3

(+1)

Hey, thanks, we uploaded a new build with escape and replay button ;) thanks for your kind words!

(+4)

I love these types of games and the controls here are fluid and intuitive. Playing on the MAC version I had a crash once the tile count hit somewhere past the 150 mark. But, had a fun time.

Some feedback would be I'd like to see goals related to railroad tracks, some endgame objective(s), and most importantly a shorter game. Right now it feels like a guided sandbox, but it'd be nice for it to be tighter since I felt like I was breaking the game with how it kept going. Dynamic visual indicators for town growth and numbers would also make it much easier to parse.

Oh thanks for letting us know that it ran at least! We uploaded a new build which might work better. We are currently iterating a lot on the gameloop and are hard at work to improve on objectives and such ;)

(+1)

something I came across is that the game needs is a discard tile option or a means of making certain the initial shuffle is playable. I occasionally get a game where 8 tiles in I get a 6-way railroad tile that can't be placed as I've drawn no other railroad tiles ye

The updated version uploaded yesterday removes the 6-way rail-tile for now and we also added a replay-button, hope this helps! ;)

(+5)

Would a Linux port be possible, please?

(+2)

Hey Stanman, we uploaded a Linux version yesterday ;)

Awesome, it works great!

(+2)

Can you PLEASE be more specific and consistent in the goal descriptions. If you use terms like "at least" or "at most" please don't leave them off when they are needed. I just had a goal to make a village with 4 fields. It did not include the "at least clause" so I assumed I needed exactly 4. Yet when I placed a village card with two fields next to two village cars that already had three, I completed the goal.

Hey thanks, this is a very good point! We are currently improving the quest system, so stay tuned ;)

(+4)

Hiya! Mac versions don't work, it says "the application can't be opened" ): 

Deleted 3 years ago
(+4)

Hi, both mac versions don't seem to work for me :(

(+2)

First few hours in and I'm having lots of fun - feels like Catan meets ISLANDERS.  The main improvement I see right now is autosaving so you can return to a game after exiting.  I'm currently pretty far into a game and almost don't want to turn off my computer for the night!

(+3)

Agreed! Definitely gives me that same satisfaction as ISLANDERS while being different enough to stand out.

(+2)

I really enjoy this prototype and if you ever progress the game to being multiplayer, I feel like the boardgame nerd crowd would really love this game. Especially if each player has their own goals to meet and they can place tiles to help or sabotage each other. It has a lot of potential!

(1 edit) (+1)

I've just run into a fully 6-sided rail tile, and am unable to place it anywhere. 

I suppose being unable to place the current tile is an alternate means of a game over? Except the game as it stands doesn't seem to recognize this as an end-state. It'd be nice to have a recognition of that. 

It'd also be nice to have both a freeform mode and a semi-constrained mode, where you have goals but the tile count is less imposing and/or you could, for instance, switch out the current tile for a saved tile perhaps, a la  Tetris, or else switch with the very next tile in the stack.

I find that I want to design a 'pretty' landscape, but to do list considerations are often forcing me to make ugly choices like intentionally stacking field/city/field/city lines out on their own just to get enough tiles to keep going.

Very neat little game, I look forward to seeing it develop further.

(+1)

Hey, we added a replay button and removed the game-breaking 6-way-tile for now. Thanks for your detailed feedback too! We are currently iterating on improving many of the issues listed. Different gameplay-modes are of course already a high priority feature for us and designing a pretty landscape is paramount, and so we will hone the balancing and mechanics to fit this goal.

(+1)

Hello,

I'm running macosx version but in both version the game don't work, the game start, appear the top menu and icons and a white highlight background and nothing happens, I can click but any more, no tiles or game.

I loved your game when I sight it.

Can you help me?

Same screen for me on Win7/DirectX 11 ! Just update to Win 10/DirectX12 and same problem.

Oh, this is unforntunate, can you give some more information on your hardware? for example what graphicscard you are using and what driver or other programs? thx!

Graphic Card : GT220, last drivers.

I've juste updated the game, same results.

It is perhaps functions used in DirectX 11 or 12 not compatible with my graphic card. I've DirectX 12 but my card is compatible only with functionality of DirectX10.

Hey we are sorry to hear that you are having technical problems with the game, can you alaborate a bit more what system you are using, whcih version of OSX and your hardware specs? Thanks!

Here I go,

Macosx 10.13.6

2,66 GHz Intel Core i5

24 GB 1067 MHz DDR3

ATI Radeon HD 4850 512 MB

Viewing most recent comments 109 to 148 of 168 · Next page · Previous page · First page · Last page