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(+4)

I Thoroughly enjoyed your game! I'd love to see the game continue to get developed as it was a lot of fun. A few suggestions/additions I'd recommend are basic menus, saving, dynamic tiles (Such placing a majority of village tiles around a specific village tile it becomes a city tile, could be done with farms with a windmill or something and forests you could get denser and denser forests when surrounding other forest tiles),  I think more complicated tiles later down the line would be nice, such as forests/farms/villages requiring to be placed against two or more of the same tiles, lastly I would love to see randomly generated obstacles such as water and mountains that you have to build around strategically.

(+3)

Fun game a restart and escape menu would be nice.  Also have you considered expanding. Maybe river tiles or more windmill objectives. Maybe even a county fair type tile.

(+2)

It's fun for awhile, but how do you quit the game, except for alt+ tab and killing the program?

Hey Cheddar, you can us Alt+F4, but that's a good point, we should add Escape as end-button! Thanks for reminding us ;)

(+2)

I would like to make a let's play video with your game and monetise it on my youtube channel. Is that okay?

Hey Samantha, yes of course, that would be cool with us! We are currently working on many different game prototypes and are evaluating which one to take on for a full release, so we are happy to see which games are interesting for players.

(+3)

Can confirm it doesn't open in  macOS Catalina.  

Probably maybe possibly missing notarization. 

Looks really nice though!

(+1)

Hey thanks for letting us know! Maybe we'll find a solution or get a webGL build running.

Is there any update? I'd like to play this game on macOS Catalina.

(+3)

Great game! I think we need more games like this.

There is a little steam game called Islanders in which you do basically the same thing, but with buildings instead of tiles, and gain more pieces through points/lvUp system instead of missions (To Do tasks). It may bring you some ideas.

I tried to cheese your game (as I always try to when I'm testing) and it seems that leaving open spaces between the hexes is a viable strategy for the "have X groups of forests" for example. Aestetically this is not as pleasing to see as an entire filled grid. So, maybe if those "empty" tiles were water instead of "emptyness", the result would be many lakes, rivers, swamps and other water bodies. 

I don't know if the "boardgame pieces" style was intended or not, but I feel somewhat like playing carcassone (and for me this is also a good thing).

About the lack of sound: the music can both benefit or hinder the experience, so I agree with your instruction in how to play section (maybe add this inside the game when it starts? Like "Better played/enjoyed with your favorite music"). The sound effects however, should be in the game even if subtle, serving as feedback, like a small clicking sound when you put a piece. Stardew valley does this with the repetitive actions wonderfully.

Last thing I can think of, is some way of taking a picture or saving the scenery for viewing later. Some games can end pretty nice :D

(+1)

You are so right! we also found that building with open spaces allows to achieve most of the tasks but that it takes awa from the pleasing aesthetic. We already had some ideas on how to fix this.

The boardgame aesthetic was definitely a choice, we love board games ;)

You are very right concerning the sound effects, we just decided to focus more on mechanics and visuals for the jam, adding sound in case we continue working on this.

And lastly saves and savestates would be a must, i totally agree. also a free-building-mode would be cool. We built some really nice worlds while testing ourselves and were sad to end the game, haha. We cannot say for now though what will happen :)

(+3)

Awesome! :D I really appreciated to play this game, it is very relaxing and as a player you feel like you create something beautiful (while fulfilling the tasks). 

I really like the mechanic of the tile groups, which can so quickly evolve through the game and change the situation completely with few decisions. It is very clever. 

I would also say it could benefit from an end goal. Or deal with it very differently: maybe have a maximum expansion size? Like Islands which limits are already drawn. So the players would have to manage the space even more? 
I guess you all already have a lot of ideas by yourself. Seems to have potential!

(Oh and I'm really looking forward to see some trains, and what mechanics could be related to them!)

And once again it is visually very appealing and looks very organic when put together. Great job on the Art side!

Hey thanks so much for your great feedback! Yes we are of course thinking in many different directions on where to take this, ther are many possibilities.

Trains! Of course we would have been really happy to manage to add them in the Jam-time but that was not possible. Would be so great to see them drive around, choochoo!

(+6)

Fun and relaxing to play. Wish there was sound. It kind of just goes on forever. I think it could benefit either from some end goal or some tighter balancing, especially towards the late game.

Viewing most recent comments 161 to 168 of 168 · Previous page · First page