We still plan to release Dorfromantik on itch.io as well. Currently, however, we can not support too many platforms at the same time, because we simply lack the necessary man-power as a 4-man team. We don't want to rush things but rather give itch.io a worthy launch, which we currently have planned for the months after the Early Access launch on Steam.
Hi Included in the Bundle was the very old prototype and Demo, not the full game :) We will Release Dorfromantik on Steam and GOG only for now. Thanks for asking!
Hi, the version you got in the bundle with 1000+ other games for 5$ 288 days ago was the PROTOTYPE & DEMO, the full game was not even released at that point.
I would love to give this game a try. It is included in the racial bundle which I got a few months ago, but there doesn't seem to be a download button anywhere on this site. Still any chance to get it or is it too late?
Hi Included in the Bundle was the very old prototype and Demo, not the full game :) We will Release Dorfromantik on Steam and GOG only for now. Thanks for asking!
I had and played the demo on steam and LOVED it but now the demo seems to be unavailable :( I assume this is on purpose but it makes me sad. I look forward to playing early access though!
Very cool little game. One suggestion I have is to change how the numbers are presented to "<45", "=45", and ">45". That will make them uniform. (I noticed that without the equals sign, both I and other players initially missed that a precise number was needed. ("45+" would need to become ">44".) Other than that, it is a thoroughly enjoyable experience. Bravo!
For what it's worth, I disagree. I think 45+ is pretty obvious, whereas many people get confused as to > vs < and what they mean. No one gets confused about +
Hope you are well. I’m contacting you on behalf of XMT, a global translation studio offering high-quality bilingual translation services with competitive price. Did you know that Chinese is currently Steam’s most popular language with over 30 million users? Having good Chinese localization will greatly benefit your game’s sales and review! If you’re thinking of adding Chinese localization, why not consider us?
XMT was founded by a group of English and Mandarin native speakers with over five years of experience in the translation / transcreation and localization industries. Since our establishment, XMT has translated over 5,000,000 words / characters and specialize in games localization, finance, marketing (such as luxury fashion, advertising and transcreation) and publications & media (such as subtitling, comics and books). Our end clients include SEGA (top-tier video game developer), Citibank (one of the bulge brackets) and various luxury fashion brands, such as LV and GUCCI among many others.
If you are interested in our translation services, please do not hesitate to contact us at xmt.translationstudio@gmail.com. Thank you for your time and looking forward to hearing from you.
This is so good. I've played the demo almost every day to destress. I get so into it that the little bummer sound effect when I hit the tile limit surprises me every time! Three quick suggestions if you haven't thought of them already:
mountain and/or hill tiles
snow biome
biome transitions on the map (if it doesn't already exist - there're not enough tiles in the demo to try it)
I'm anxiously awaiting the early access release so I can play more tiles!
Thank you so much :) I guess buying the game and leaving a nice review when it is released is the perfect way to support our work! Sth like a sandbox mode is definetly planned and will come during early access.
I've tried the Linux demo, and aside from some black images in the tutorial I'm not sure were supposed to be there everything seemed to be running fine!
I watched a YouTube channel I follow play through this and immediately put it on my steam wishlist. What are the chances this will end up on phone/tablets as well? It seems like the ultimate “I have five minutes at work”/“I’m on an airplane.” Game.
Hi! Lovely little demo; addictive, chill and charming with good, simple mechanics - looking forward to the full game!
In terms of camera controls I've noticed three things that I keep expecting/trying/wanting to do: - rotating the map with Q and E (to make it more consistent with the tile rotation) - panning the map with WASD (especially left and right with A and D) - the camera pivoting around/closer to the cursor location, rather than the center of the screen...? Or some way to mitigate the amount of panning I have to do after I rotate the camera. (Typically I only rotate the camera in order to get the quest boxes out of the way of where I'm considering placing a tile - perhaps the quest boxes could be nudged slightly out of the way when hovering the current tile "behind" the tiles with quest markers? As a means of reducing the need to rotate, that is.)
Yup :)
Edit: the more I play (and get used to the controls), the more I miss edge scrolling (or being able to pan using the same QE + WASD control scheme). Also, I love the way water tiles are closed when placed next to non-water tiles. Very satisfying. I wish the grain tiles would do something similar to that when placed facing non-grain tiles - instead of always having the same sharp edges regardless of what it's facing.
You have created such a wonderful and elegant game using the most basic components! This is a prime example of indie game design at its best!
I spent many many hours playing your demo and trying to maximize my score ;) I would recommend 2 UI improvements for you that would be easy to implement:
Show the pre-calculated score before placing the next tile at the currently selected position. It is difficult to guess how many points we would get at a given position/rotation, so let's help the player with this calculation to determine the optimal position. The prospective score could be displayed in the middle of the tile like this (the red arrows just indicate that the partial sums can be moved closer to the tile borders):
Display "Continuation Markers" to clearly indicate in which direction a forest, village or farmland can be extended in the future. For railways and waterways, it is very clear that they can be extended only in a given direction, no surprises for those! But sometimes I accidentally closed a forest or a village formation, because I could not see if a tree or house touches the edge of a tile or not (which means no continuation). This is most important when placing a new tile. Furthermore, any "gaps" separating the trees or houses within a tile can also be misleading, so we should mark those gaps somehow. The following image uses simple green triangles as continuation markers for the forest, and I highlighted a gap in the big forest with a red line:
Of course, I understand that you are striving for a minimally intrusive UI and these extra indicators might look a bit weird. You can design them to properly blend with the game's overall aesthetic. Alternatively, you could make these UI elements optional, so the players can turn them on/off as they like!
The only issue I encountered were black boxes, where videos should be for the controls in the intro - which is a codec issue (use something like webm or vp8). Apart from that it seemed wonderful.
My friend and I have become hooked on this game (the graphics are stunning and it's a perfect game to unwind with after work)! We did want to suggest the possibility of having a 'bird's eye view' option, to see our creation easier in its entirety (and not just at a tilted angle) as we build.
Thank you for giving us another game to bond over! :D
- When I rotated, I often found areas I was interested would fly off the screen. I think the pivot point is too low on the screen, and it would be better near the centre of the screen.
- With the mouse rotate, you could try pivoting about the point where the mouse drag started from. This would give the player fine control about what stays in view.
- Right-click on a tile could rotate the current tile clockwise. (Perhaps Shift-click for counter-clockwise.) Currently tile rotation is done with mouse wheel, but I would like the wheel to stay consistent, and zoom at all times.
- Another option could be to have modal tiles: the first left-click places the tile, then right-click rotates it, then a second left-click finalises the placement.
- Carcassonne also does it modally, but with simpler controls: left-click places the tile, and then left-click rotates the tile. There is a separate button, a big tick button in the corner of the screen, to confirm the placement.
- When zooming with mouse wheel, zoom into the point where the mouse is focused. (Like Google Maps!)
- Lots of games put panning on middle-mouse-drag. You could do that too (without necessarily removing it from left-mouse-drag).
- (My mouse wheel is digital rather than analog. As a result, the zoom jumps are really large. The map is either tiny, or huge! Configuration for the zoom rate could help with this. However, this might only be a problem with my desktop setup.)
Gameplay:
- If this is a casual game, why not add an undo button? Then I can experiment with making the scene just how I like it.
- Alternatively, give the player 3 pickup cards. At any point in the game, they can consume a card to pick up an existing tile. The tile could go to the top of the stack, forcing them to place it elsewhere. The empty space would then be free for another tile to be placed.
Multiplay:
- (I know multiplay is a lot of extra work. But it might not hurt to plan for the future...)
- Mode 1: Deck is hidden, except for the next card. Players place tiles in turn, and gain points for placing the final tile in a quest.
- Mode 2: Or, all players play alone, but with the same starting deck, to see who can fulfil the most quests with that deck. (This one might be easier to implement. It could even be played asynchronously, e.g. by email.)
- Based on mode 2, each day could seed a new deck for everyone in the community to play and compete.
I hope this nice game will receive the success it deserves.
I kept a watchful eye on Dorfromantik for the last couple of weeks but only now will have the time to test it out - but the Mac version has disappeared! :(
Is it planned (at least for the release) to also do a Mac version again?
Hey Donbachi! We had lot's of technical issues with the Mac Prototype version and as none of us owns a Mac we can not really offer support and fix the issues. For now Dorfromantik will only be released for Windows PC but if you write us a email at contact(at)toukana(dot)com we will send you the Mac prototype ;)
Sorry for these news, but we are a small team and have lot's of things to work on, the Mac playerbase is very small still and thus not a priority for now.
being in the software business myself I know what it means to "add just another platform" :)
So yes, I totally can understand that you need to focus on your main audience, no problem. And thanks for the idea with the prototype, I'll follow suite.
Good evening, I have just tested the Linux version. This works except for the following problems without problems on ArchLinux with current updates: Problem 1: rotating the fields does not work with the mouse wheel. Problem two: some fields in the stack of cards change their appearance constantly. Problem 3: there is no gameover screen.
Hey Frankenstein91, as you may have read in the title of the Linux download, it is the old prototype version of Dorfromantik, not the newer demo. Controls were different back then and many improvements (like tile rotation, game over screen etc) are features added in the currently windows-only demo. We'll upload a untested Linux build tomorrow, but as we're a small team and focused mostly on a PC release, we cant' offer support for it. We hope you understand :)
Hi Toukana, I found the first to (I think) bugs... First of all the Tutorial images are black, only the last shows a real image. Second bug is with the sea card... the coast is sometimes missing while the first rotation
Hi, I just played the Demo and it is fabulous. At first, I was really confused about the new Quest-Desinge, but after a while, I got it, and it's great. I love it. I just have two questions. First: Will there be a "free build"-mode? Second: Will there be different levels of difficulty (cause it felt rather easy to get points)? All in all, I'm rooting for you and the game. Greetings
Hi OF5, thank you for commenting and you nice feedback.
1. YES Dorfromantik will have a free mode on release. 2. The balancing/difficulty is something we are still working on and we can't say definitve things but it will certainly offer a challenge. There will be new forms of quests. But we don't want to be too specific for now ;)
OMG I just played the demo and the boats and trains are so adorable! I love how much you have improved it. Though I hope you don't get rid of the old version. The quests to fulfil just has a different feel to it. I don't know if you have the old version as a mode in the new game, but it would be pretty awesome to have both.
Thanks for your feedback Lelula, we're still improving on how to communicate the Quests but i think we will stick with having them placed in-game. We'll think about it though ;)
Hey guys... i saw you on writing bulls twitch stream. When exactly does come an updated version of your demo? the old one isn't that cool like what i've seen on twitch.
I'm on Linux (Ubuntu MATE) and for some reason the game wants me to "Update" to the Windows version. Similarly, hitting the Download link on the page for the Linux version only gives me the options for Windows versions of the original or prototype.
Not really sure why this is happening, but I figured best to call your attention to it.
Hm. It looks like if I hit "Skip Update" or "Just Launch" on the Itch client instead of "updating" to the Windows version, it works fine. It's still the 2020-06-11 version so I think I'm okay there.
Yes this prototype was not optimised for non-standard resolutions and screen ratios, but we addressed this in the new build we will upload soon. Do you mean the current tile is rotating randomly? Are you playing with touchpad or mouse?
For some reason, this game got stuck on a really crappy cramped resolution when testing other monitors. is there a way to change the resolution manually?
The Prototype does not have this feature, but we already addressed this in our current version. We've posted an updated Demo which supports many different resolutions ;)
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Can't wait! Is there any way I can volunteer my time to contribute to a Dutch translation?
Yes! please contact us at contact at toukana dot com
Can't wait to get it on Steam.
Super gemacht!
hi , i have buy this on Bundle for Racial Justice and Equality
i can't download - the release is also on itch.io ?
From the last update:
We still plan to release Dorfromantik on itch.io as well. Currently, however, we can not support too many platforms at the same time, because we simply lack the necessary man-power as a 4-man team. We don't want to rush things but rather give itch.io a worthy launch, which we currently have planned for the months after the Early Access launch on Steam.
thank you :)
Hi Included in the Bundle was the very old prototype and Demo, not the full game :) We will Release Dorfromantik on Steam and GOG only for now. Thanks for asking!
Does that mean that "the bundle" will not have the full game available to download? I'm confused.
Hi, yes. But you can download the prototype again now :)
Hi, the version you got in the bundle with 1000+ other games for 5$ 288 days ago was the PROTOTYPE & DEMO, the full game was not even released at that point.
You can download the prototype again now :)
I would love to give this game a try. It is included in the racial bundle which I got a few months ago, but there doesn't seem to be a download button anywhere on this site. Still any chance to get it or is it too late?
Hi Included in the Bundle was the very old prototype and Demo, not the full game :) We will Release Dorfromantik on Steam and GOG only for now. Thanks for asking!
Hi, you can download the prototype again now :)
Hey when the game is released will it be available here? or on GOG? or somewhere other than Steam? I hope so! It looks great!!
Hi! It will release on Steam and GOG on the 25th of March ;)
I had and played the demo on steam and LOVED it but now the demo seems to be unavailable :( I assume this is on purpose but it makes me sad. I look forward to playing early access though!
Very cool little game. One suggestion I have is to change how the numbers are presented to "<45", "=45", and ">45". That will make them uniform. (I noticed that without the equals sign, both I and other players initially missed that a precise number was needed. ("45+" would need to become ">44".) Other than that, it is a thoroughly enjoyable experience. Bravo!
For what it's worth, I disagree. I think 45+ is pretty obvious, whereas many people get confused as to > vs < and what they mean. No one gets confused about +
I've wishlisted this on Steam! Your changelog said that you uploaded a demo version for Windows, can I download the demo? How do I do so?
Hi there,
Hope you are well. I’m contacting you on behalf of XMT, a global translation studio offering high-quality bilingual translation services with competitive price. Did you know that Chinese is currently Steam’s most popular language with over 30 million users? Having good Chinese localization will greatly benefit your game’s sales and review! If you’re thinking of adding Chinese localization, why not consider us?
XMT was founded by a group of English and Mandarin native speakers with over five years of experience in the translation / transcreation and localization industries. Since our establishment, XMT has translated over 5,000,000 words / characters and specialize in games localization, finance, marketing (such as luxury fashion, advertising and transcreation) and publications & media (such as subtitling, comics and books). Our end clients include SEGA (top-tier video game developer), Citibank (one of the bulge brackets) and various luxury fashion brands, such as LV and GUCCI among many others.
If you are interested in our translation services, please do not hesitate to contact us at xmt.translationstudio@gmail.com. Thank you for your time and looking forward to hearing from you.
Best regards,
XMT Studio
i really love this game, how can i get the preview edition of this game??guys??heheheh
You can download the prototype again now :)
This is so good. I've played the demo almost every day to destress. I get so into it that the little bummer sound effect when I hit the tile limit surprises me every time! Three quick suggestions if you haven't thought of them already:
I'm anxiously awaiting the early access release so I can play more tiles!
Thanks for your feedback! Biome transitions are already implemented, but will be more visible in the full version :)
Where can we donate to help with dev costs? This game is fantastic! Also, please make a "sandbox" mode where we can just place tiles without "tasks."
Thank you so much :) I guess buying the game and leaving a nice review when it is released is the perfect way to support our work! Sth like a sandbox mode is definetly planned and will come during early access.
can't wait for the full thing!
will there be a new demo Linux build?
I've tried the Linux demo, and aside from some black images in the tutorial I'm not sure were supposed to be there everything seemed to be running fine!
Yep ditto. Only the last tutorial image showed; the others were black squares. Game seemed to do well otherwise!
(edit: also mousewheel rotation only works in one direction... not sure if that is intended)
same for me. I did notice intermittent flashing on the end game screen.
Wasn't sure if that was intentional nag effect to say go buy it?
Also, same as Joel B with the mouse scroll.
I watched a YouTube channel I follow play through this and immediately put it on my steam wishlist. What are the chances this will end up on phone/tablets as well? It seems like the ultimate “I have five minutes at work”/“I’m on an airplane.” Game.
Thanks for wishlisting ! Phone/ tablet version can possibly happen, and is dependent on the PC launch. More information here:
https://steamcommunity.com/app/1455840
Hi! Lovely little demo; addictive, chill and charming with good, simple mechanics - looking forward to the full game!
In terms of camera controls I've noticed three things that I keep expecting/trying/wanting to do:
- rotating the map with Q and E (to make it more consistent with the tile rotation)
- panning the map with WASD (especially left and right with A and D)
- the camera pivoting around/closer to the cursor location, rather than the center of the screen...? Or some way to mitigate the amount of panning I have to do after I rotate the camera.
(Typically I only rotate the camera in order to get the quest boxes out of the way of where I'm considering placing a tile - perhaps the quest boxes could be nudged slightly out of the way when hovering the current tile "behind" the tiles with quest markers? As a means of reducing the need to rotate, that is.)
Yup :)
Edit: the more I play (and get used to the controls), the more I miss edge scrolling (or being able to pan using the same QE + WASD control scheme).
Also, I love the way water tiles are closed when placed next to non-water tiles. Very satisfying.
I wish the grain tiles would do something similar to that when placed facing non-grain tiles - instead of always having the same sharp edges regardless of what it's facing.
Thanks for your feedback :) working on it!
Hey! Where I can download the Mac version?
Thanks for adding Dorfromantik to your wishlist :) helps us a lot!
Concerning a switch/mobile version we started a FAQ thread in the steam community hub, where we answer this and some more questions.
In case you wanna have a look:
https://steamcommunity.com/app/1455840
You have created such a wonderful and elegant game using the most basic components! This is a prime example of indie game design at its best!
I spent many many hours playing your demo and trying to maximize my score ;) I would recommend 2 UI improvements for you that would be easy to implement:
Of course, I understand that you are striving for a minimally intrusive UI and these extra indicators might look a bit weird. You can design them to properly blend with the game's overall aesthetic. Alternatively, you could make these UI elements optional, so the players can turn them on/off as they like!
I wish you the best of luck with this project!
Thanks for the extensive feedback, we are working on it :)
I just wanna play this game so bad, this 75 demo tiles aint near enough..
Hi. Can you please make a macOS or HTML5 demo build?
Will the Steam release see a Linux build too?
The only issue I encountered were black boxes, where videos should be for the controls in the intro - which is a codec issue (use something like webm or vp8). Apart from that it seemed wonderful.
My friend and I have become hooked on this game (the graphics are stunning and it's a perfect game to unwind with after work)! We did want to suggest the possibility of having a 'bird's eye view' option, to see our creation easier in its entirety (and not just at a tilted angle) as we build.
Thank you for giving us another game to bond over! :D
Cute game! Some feedback/suggestions:
Controls:
- When I rotated, I often found areas I was interested would fly off the screen. I think the pivot point is too low on the screen, and it would be better near the centre of the screen.
- With the mouse rotate, you could try pivoting about the point where the mouse drag started from. This would give the player fine control about what stays in view.
- Right-click on a tile could rotate the current tile clockwise. (Perhaps Shift-click for counter-clockwise.) Currently tile rotation is done with mouse wheel, but I would like the wheel to stay consistent, and zoom at all times.
- Another option could be to have modal tiles: the first left-click places the tile, then right-click rotates it, then a second left-click finalises the placement.
- Carcassonne also does it modally, but with simpler controls: left-click places the tile, and then left-click rotates the tile. There is a separate button, a big tick button in the corner of the screen, to confirm the placement.
- When zooming with mouse wheel, zoom into the point where the mouse is focused. (Like Google Maps!)
- Lots of games put panning on middle-mouse-drag. You could do that too (without necessarily removing it from left-mouse-drag).
- (My mouse wheel is digital rather than analog. As a result, the zoom jumps are really large. The map is either tiny, or huge! Configuration for the zoom rate could help with this. However, this might only be a problem with my desktop setup.)
Gameplay:
- If this is a casual game, why not add an undo button? Then I can experiment with making the scene just how I like it.
- Alternatively, give the player 3 pickup cards. At any point in the game, they can consume a card to pick up an existing tile. The tile could go to the top of the stack, forcing them to place it elsewhere. The empty space would then be free for another tile to be placed.
Multiplay:
- (I know multiplay is a lot of extra work. But it might not hurt to plan for the future...)
- Mode 1: Deck is hidden, except for the next card. Players place tiles in turn, and gain points for placing the final tile in a quest.
- Mode 2: Or, all players play alone, but with the same starting deck, to see who can fulfil the most quests with that deck. (This one might be easier to implement. It could even be played asynchronously, e.g. by email.)
- Based on mode 2, each day could seed a new deck for everyone in the community to play and compete.
I hope this nice game will receive the success it deserves.
Wow, thank you very much! That's some great feedback and great ideas :) We will definetly try out a bunch of them!
adorable game. dearly look forward to what's ahead
Hi,
I kept a watchful eye on Dorfromantik for the last couple of weeks but only now will have the time to test it out - but the Mac version has disappeared! :(
Is it planned (at least for the release) to also do a Mac version again?
Hey Donbachi! We had lot's of technical issues with the Mac Prototype version and as none of us owns a Mac we can not really offer support and fix the issues. For now Dorfromantik will only be released for Windows PC but if you write us a email at contact(at)toukana(dot)com we will send you the Mac prototype ;)
Sorry for these news, but we are a small team and have lot's of things to work on, the Mac playerbase is very small still and thus not a priority for now.
I hope you understand, cheers!
Hi ZwiZausch,
being in the software business myself I know what it means to "add just another platform" :)
So yes, I totally can understand that you need to focus on your main audience, no problem. And thanks for the idea with the prototype, I'll follow suite.
One thing you could try on Mac is to run the Windows version through wine.
brew install wine
wine "Dorfromantik Demo.exe"
This approach is working fine here on Linux, so I think there's a good chance it will work for you.
Good evening,
I have just tested the Linux version. This works except for the following problems without problems on ArchLinux with current updates:
Problem 1: rotating the fields does not work with the mouse wheel.
Problem two: some fields in the stack of cards change their appearance constantly.
Problem 3: there is no gameover screen.
Hey Frankenstein91, as you may have read in the title of the Linux download, it is the old prototype version of Dorfromantik, not the newer demo. Controls were different back then and many improvements (like tile rotation, game over screen etc) are features added in the currently windows-only demo. We'll upload a untested Linux build tomorrow, but as we're a small team and focused mostly on a PC release, we cant' offer support for it. We hope you understand :)
I have understanding, even if it makes me a little sad. So, I' d like to offer myself as a Linux tester, free of charge for you.
We've uploaded a linux build of the Demo, we hope it works for you ;)
Hi Toukana,
I found the first to (I think) bugs...
First of all the Tutorial images are black, only the last shows a real image.
Second bug is with the sea card... the coast is sometimes missing while the first rotation
rotating with mous wheel works only one way
this was a very good run... it looks perfect
This is my current high score...
Hi,
I just played the Demo and it is fabulous. At first, I was really confused about the new Quest-Desinge, but after a while, I got it, and it's great. I love it. I just have two questions.
First: Will there be a "free build"-mode?
Second: Will there be different levels of difficulty (cause it felt rather easy to get points)?
All in all, I'm rooting for you and the game.
Greetings
Hi OF5, thank you for commenting and you nice feedback.
1. YES Dorfromantik will have a free mode on release.
2. The balancing/difficulty is something we are still working on and we can't say definitve things but it will certainly offer a challenge. There will be new forms of quests. But we don't want to be too specific for now ;)
Thanks for playing and supporting!
Thank you for your answers. I totally understand that you we want to keep your secrets 😉
I'm super excited for the release of your game.
At the moment I'm just playing the demo over and over. Have a great day!
OMG I just played the demo and the boats and trains are so adorable! I love how much you have improved it. Though I hope you don't get rid of the old version. The quests to fulfil just has a different feel to it. I don't know if you have the old version as a mode in the new game, but it would be pretty awesome to have both.
Thanks for your feedback Lelula, we're still improving on how to communicate the Quests but i think we will stick with having them placed in-game. We'll think about it though ;)
If you don't the original is still up, so I can always go play that too.
We won't get rid of the old version, it will stay here for "historical" purposes and to see that the game started as a Ludum Dare submission ;)
Hey guys... i saw you on writing bulls twitch stream. When exactly does come an updated version of your demo? the old one isn't that cool like what i've seen on twitch.
The game is on my wishlist on steam ;-)
Greetings from Rostock
Hi, thanks for your support! We'll upload the new Demo probably today here ;)
Cool thanks for your fast reply ;-)
Demo via Steam or at this page?
here! :)
It's available NOW! ;)
Thanks guys :-) i will try it later
When is the full release of the game available for download?
Hi! We are planning for a release in early 2021, BUT there will be an updated Prototype/Demo real soon ;)
Ok thanks for letting me know i really do enjoy this game
The Demo is now released here on itch ;)
I'm on Linux (Ubuntu MATE) and for some reason the game wants me to "Update" to the Windows version. Similarly, hitting the Download link on the page for the Linux version only gives me the options for Windows versions of the original or prototype.
Not really sure why this is happening, but I figured best to call your attention to it.
Hi Nezchan, sorry to hear that soomething is not working, are you using the Itch Launcher?
I am.
OK, can you try downloading the game seperately? That should work flawlessly
Hm. It looks like if I hit "Skip Update" or "Just Launch" on the Itch client instead of "updating" to the Windows version, it works fine. It's still the 2020-06-11 version so I think I'm okay there.
OK, glad it works.
Cheers!
I'm getting the right half of the stack cut off, but I'm sure this is because I was playing on my surface book with a weird resolution (3000x2000)
Is my current tile supposed to be cycling randomly?
Yes this prototype was not optimised for non-standard resolutions and screen ratios, but we addressed this in the new build we will upload soon.
Do you mean the current tile is rotating randomly? Are you playing with touchpad or mouse?
Play's well on Mint Linux 20! The game is good fun too!
Awesome, thanks for letting us know!
Sounds good. But I need a version for Debian 8 32 bit.
For some reason, this game got stuck on a really crappy cramped resolution when testing other monitors. is there a way to change the resolution manually?
The Prototype does not have this feature, but we already addressed this in our current version. We've posted an updated Demo which supports many different resolutions ;)