Will you be building the full game with Linux support? :)
The future of DORFROMANTIK, restart now included!
We are overwhelmed by the positive feedback we are getting for Dorfromantik and wanted to express our deepest thanks to the community.
So it is official, we are actively developing Dorfromantik into a full release, coming in the first half of 2021!
Many have requested several features or made suggestions as to what to add to, or change in the game and we are very happy about the way people are getting involved and interested in our development. As an answer to popular request we added a proper way of ending the game with "escape" aswell as a "replay" button to start a new session in the newest build which you can download HERE.
As Dorfromantik is still in it's early stages we wanted to stress that the playable prototype in it's current form is based on our Ludum Dare 46 submission, offering a rough insight into the core-gameplay, but that we will of course further improve the game with more features to offer the best, true-to-itself experience we can create.
We do not want to promise too many definite features or additions for now as a lot is going on behind the scenes and we are iterating on many parts of the project for now.
Nonetheless there are some features we already decided to add to the game:
- A free-play sandbox game mode without task or quest-limitations to build wonderful landscapes
- An improved challenge mode with short-term and long-term goals throughout the play-sessions
- TRAINS! CHOOOOOCHoooochoo......
- special achievements (more on that later...)
Of course there will be MANY more things to come and we will keep writing up any news in these short devlog updates.
Best from the Team, and thanks for playing!